Improved Sense

Cost: .25 per improvement
You have a sensory improvement not normally possessed by your
race. Improvements include low-light or thermographic vision,
high or low frequency hearing, and so on. Any sense provided by spells
can also be provided by this power. There are no package
deals on cost. Additional Improved Senses are described here:
Direction Sense: With successful Perception Test, your acute
sense of direction tells you which way you are facing and whether
you’re above or below the local ground level. This ability is especially
useful for tribal hunters, guides, spies, and adventurers who pursue
similar opportunities.
Improved Scent: You can identify scents in the same way as a
bloodhound. You can identify individuals by scent alone, and can tell
if someone whose scent you know has been in an area recently with a
successful Perception Test. The strong smells of most cities (i.e. feces in the street) impose
modifiers on the use of this sense.
Improved Taste: You can recognize the ingredients of food or
beverage by taste alone. A successful Perception Test allows adepts
with Apothecary or a similar Knowledge skill to identify ingestive poisons and drugs concealed in food or drink. A successful Perception
Test allows adepts to determine if a sample of water is pure enough
to drink.
Flare Compensation: Your eyes adapt quickly to intense light,
allowing you to avoid the effects of sudden intense flashes of light.
This power functions exactly like the flare compensation vision
enhancement (p. 333).
Sound Dampening: Your ears are protected from loud noises
and adjust quickly to sudden changes in noise level. The sound dampening
power functions exactly like the damper enhancement
(p. 341).

Improved Sense

ShadowHack A_Ninja_Errant